Born from a tube ... nobody knows what to think.



Male human sorcerer 2
NG Medium humanoid (human)
Init +2; Senses Perception +1


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d6+2)
Fort +1, Ref +2, Will +3


Speed 30 ft.
Melee dagger +1 (1d4/19-20)
Ranged light crossbow +3 (1d8/19-20)
Sorcerer Spells Known (CL 2nd; concentration +6)
   1st (5/day)—mage armor, magic missile
   0 (at will)—detect magic, light, mage hand, mending, read magic
   Bloodline Impossible


Str 10, Dex 14, Con 12, Int 10, Wis 10, Cha 19
Base Atk +1; CMB +1; CMD 13
Feats Eschew Materials, Spell Focus (evocation), Spell Penetration
Traits dangerously curious, numerian archeaologist
Skills Diplomacy +5, Knowledge (arcana) +4, Knowledge (engineering) +5, Perception +1, Spellcraft +4, Use Magic Device +10
Languages Androffan, Common
SQ bloodline arcana: impossible, disorienting touch
Combat Gear potion of cure light wounds; Other Gear crossbow bolts (20), dagger, light crossbow, backpack, bedroll, hemp rope (50 ft.), waterskin

Special Abilities

Bloodline Arcana: Impossible Constructs are susceptible to enchantment (compulsion), treated as living.
Disorienting TouchDisorienting Touch (1 rounds, 7/day) (Sp) Melee touch sickens creature, multiple touches extend duration.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Numerian Archeaologist Roll twice when a timeworn item glitches and choose the result.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

As the party touches the item they feel, rather than see, a flash of light go off inside of their own heads. They all immediately become disoriented as a wave of sensations and images wash over them, first in rapid staccato glimpses and then slowly in longer periods.

Even as the imagery becomes more clear, the party can only partially comprehend what they see. The most common flashes seem to be of a narrow room that stretches for farther than they can see in both directions. The walls are covered in (decorated in? constructed of?) yellow and violet crystals affixed to some kind of dull metal. There are six or several figures moving about the room, no two of which seem to be of the same size or shape. For that matter, it’s unclear what any of them clearly looks like with the lights…. LIGHTS…shining down on them, directly into their observation recepticles…


…the lights shining down on them, directly into their eyes is so nourishing it’s difficult to focus on anything else. Despite the confusion, the party feels secure in this elongated chamber since they/it have always been there mah tor bem <replace> always “lived” there and there has never been any reason for concern in the eon minutes of their sapience.

The party realizes that they have always been looking upwards at the lights, but now their perception begins to narrow. Non-vision (darkness?) appears on the edges of their sight, growing larger until all they see is a small sensifact tor <replace small window of the image of two of the unchanging but unshaped beings move toward them him…

Him. Totality male, adaption positive. Him.

…until the figures are covering that window and then there is non-vision and non-thought but pro-purpose projectivization enabled for existent actions with the entibeings…

Humans. Totality human, adaption positive. Human.

….humans who will be all. To exist to be exist, because so.

For the party the imagery ends immediately and suddenly and the item they had touched morphs for a moment into an ooze state and then begins growing and changing in front of them. They find they have no sense of danger, and in fact feel a certain sense of protectiveness as it grows…and grows…and solidifies into the form of a male human.

“Hello Parent Ezrik. Hello Parent Trelane. I believe my nominclat….name…is Nim, your Neuropathic Imprintable Morphic. I have been looking forward to meeting you for my entire life. How may I serve you?”


Iron Gods Stonesnake Clapperoth