Ezrik Londo, Warpriest of Gorum

Servant of the Lord In Iron



Male human (kellid) warpriest of Gorum 2
CG Medium humanoid (human)
Init -1; Senses Perception +5


AC 14, touch 9, flat-footed 14 (+5 armor, -1 Dex)
hp 20 (2d8+8)
Fort +5, Ref -1, Will +6


Speed 30 ft. (20 ft. in armor)
Melee greatsword +5 (2d6+4/19-20) or
   warhammer +4 (1d8+3/×3)
Ranged throwing axe +0 (1d6+3)
Special Attacks blessings 4/day, fervor 4/day (1d6), sacred weapon (1d6, 2 rounds/day)
Warpriest Spells Prepared (CL 2nd; concentration +5)
   1st—divine favor, liberating commandUC, shield of faith
   0 (at will)—detect magic, guidance, light, stabilize


Str 17, Dex 9, Con 14, Int 9, Wis 16, Cha 10
Base Atk +1; CMB +4; CMD 13
Feats Toughness, Weapon Focus (greatsword), Weapon Of The ChosenACG
Traits armor expert, robot slayer
Skills Acrobatics -4 (-8 to jump), Heal +7, Perception +5, Spellcraft +3, Survival +7
Languages Common, Hallit
SQ blessings (chaos: anarchic strike, battle companion, strength: stength of will, strength surge)
Other Gear scale mail, greatsword, throwing axe (2), warhammer, backpack, trail rations (10), 22 gp, 5 sp

Special Abilities

Armor Expert -1 Armor check penalty.
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Robot Slayer The strange automatons that plague the wilds of Numeria are a blight upon the world, and the idea that there could be countless more of these creatures lying in wait in the unknown ruins scattered throughout the region chills your blood. Khonnir's recovery of a deactivated robot from the caves below Torch worries you - not only could the thing wake up and run amok in town, there may be more lurking below! You want to explore the caves under Torch to determine if there is indeed a lurking robot threat below town. You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Sacred Weapon (2 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.

As a Servant of the Lord In Iron, Ezrik is always looking for the next chance to test himself in battle. If you raise your blade against him, that’s not something you can just take back… you had best be prepared to use it. That said, he has come to realize through his journeys that while all battle pleases Gorum equally, the more personally rewarding battles are are those that help drive out wickedness or protect the weak (i.e. Chaotic, but Chaotic Good). It’s a weird interpretation of good where he’s more likely to do good IF a body count is likely — if you tell him to just help in a soup kitchen, he’ll tell you to piss off, but if you tell him to guard a soup kitchen because some bandits might attack it, that’s his bag, baby.

His search for fiercer battles and greater glory has led him to the town of Torch; however, along the way, he has developed a distaste for these creatures called “androids” (Robot Slayer campaign trait) . What manner of thing can pick up a sword and feel nothing — no rage, no pride, no fear — as he wields it? What is a suit of armor without a brave heart beating inside it? In general, such puppets need to have their strings cut. (OK, he’s almost at the point of being a racist when it comes to androids, though the Good side of his alignment leaves the door open to change his attitudes or rise above his general prejudices).

On arrival in Torch, Ezrik was pleased to see a fellow Kellid Trelane and decided to hear his tales over ale.

Ezrik Londo, Warpriest of Gorum

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