Fascinated with magic as well as the technological wonders.
N Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 23 (2d12+4)
Fort +4, Ref +3, Will -1; +2 vs. enchantments
Speed 40 ft.
Melee dagger +4 (1d4+2/19-20) or
greatsword +4 (2d6+3/19-20) or
shortsword +4 (1d6+2/19-20)
Ranged javelin +5 (1d6+2)
Special Attacks rage (7 rounds/day), rage power (elemental blood, lesser 1d6 electricity)
Str 15, Dex 16, Con 12, Int 10, Wis 8, Cha 15
Base Atk +2; CMB +4; CMD 17
Feats Power Attack, Skill Focus (Knowledge [engineering])
Traits local ties, magical knack
Skills Acrobatics +6 (+10 to jump), Diplomacy +6, Knowledge (engineering) +9, Knowledge (local) +4, Knowledge (nature) +1, Perception +6;
Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, fast movement, sword and gun
Combat Gear alchemist's fire (2); Other Gear studded leather, dagger, greatsword, javelin (3), shortsword, backpack, bedroll, sunrod (6), trail rations (10), 1 gp, 4 sp
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Local Ties (Knowledge [engineering]) You are considered to have the technologist feat for Knowledge (engineering)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (-Choose-) +2 CL for a specific class, to a max of your HD.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Dex, +2 to Will saves when enraged.
Sword and Gun (Ex) When wielding firearm and light or one-handed weapon, do not provoke with firearm attacks.
Trelane grew up in the savage lands of Numeria as a Kellid barbarian. Trelane has all ways had a fascination with magic as well as the technological wonders that scatter his vast homeland. At his rite of assent ion he denounced the Technic League and their depraved ways. Unlike much of his tribe he wished to embrace technology to use against the tyrannical League and see to their utter destruction. His study to this purpose was vast.
Trelane, his noble cause aside, is not without his personal demons. A devout worshiper of Nethys, Trelane curses the god that he was not granted innate magical ability. He has been known to be thrown out of congregations of the faithfull for vile blasphemes against nethys only to return early the next day with praise that would make the high priest blush.
Such is the conflicted nature of Trelane that caused him to seek out guidance in Chesed with the crusaders heading north to fight at the worldwound. It was here that he received word that his friend Khonnir in Torch had gone missing.
Khonnir and Trelane were trusted allies with a common purpose, to learn about the technologies that blanket the region. Trelane, now back in Torch and grouped with fellow like minded adventurers is ready to get some answers and soon!